﻿namespace UnityEditor
{
    using System;

    public class VCPath
    {
        private static readonly string dataPath = Application.dataPath;

        public static void Init()
        {
        }

        public static string Assets
        {
            get
            {
                return (dataPath + "/");
            }
        }

        public static string Library
        {
            get
            {
                return (Project + "Library/");
            }
        }

        public static string Project
        {
            get
            {
                return dataPath.Substring(0, dataPath.Length - 6);
            }
        }
    }
}

